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Science & Industry occurs as unique, multiplayer, teamplay mod for the computer game Half-Life. Players consider the role of a security guard for one of two made-up corporations Amalgamated Fluorodynamics (AFD) & Midland Carbide Labs (MCL).
A independent objective on the standard map nature and severity is to capture enemy scientists (who come non-player characters) while defending the have. This is accomplished by finding your computers computers systems enemies lab, hitting one of a man of science there on top a head by using your briefcase then ingesting him back to your company's administrator.
Extra man of science increase a rate of research (which results inside newly weapons, implants, armor upgrades, & equipment & so a tactical benefit) also when the rate of income which may be considered your systems team's score.
Weapons
Weapons include:
Briefcase (Mêlée weapon and wont to capture man of science; becomes super right sustaining the right implant.)
Pistol (Starting weapon, low damage, super exact.)
Shotgun (High damage QCB weapon.)
Tommy Gun (Medium damage midrange weapon.)
Akimbo snUZIs (Pair of low damage however super precise SMGs.)
Crossbow (High damage sniper weapon, identical to the of these incurred around Half-Life.)
Tau Cannon (Powerful firm to utilise energy weapon. Kicks streaming video player inside paired counsel of fire permitting what is referred to as ‘Tau Jumping.’)
Rocket Pistol (Fires medium damage gravity affected rockets.)
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